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Old Oct 23, 2006, 10:19 AM // 10:19   #21
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Yes, please, go to Jade Quarry!
I need to map that area, but it's always too dead for me to get a group.
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Old Oct 23, 2006, 10:32 AM // 10:32   #22
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During the time I've played Factions, I've been able to have a match at Jade quarry twice. It seems no matter what time I'm there, it's always empty.

I'm still a bit confused why A-Net won't admit leechers to be a bit of a problem in the community. Will they ban them if we submit support tickets?
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Old Oct 23, 2006, 10:39 AM // 10:39   #23
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I have a simple solution:

If one does not register a hit on a foe, or uses a skill on a foe or ally, within one minute, the party member recieves a -100 faction penalty.

Of course this may be reworded; however, the point is that if someone enters a battle and leaches, they will suffer a penalty.
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Old Oct 23, 2006, 10:41 AM // 10:41   #24
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Quote:
Originally Posted by Traveller
During the time I've played Factions, I've been able to have a match at Jade quarry twice. It seems no matter what time I'm there, it's always empty.

I'm still a bit confused why A-Net won't admit leechers to be a bit of a problem in the community. Will they ban them if we submit support tickets?
well, theres not much they can do to a person that has entered a mission and remains inactive. Lets say someone's house cough onfire! or baby twins are both crying? real life happens so nobody should get punished for that

the best thing they can do is if a person is inactive for, lets say 5 minutes, he is returned to the outpust and is replaced by a henchman of the same profession.

but that could be implimented only for those challenges (imagine a guild group doin a coop and one has to go but others dont mind finishing for him)
and besides, ANET has their hands full with a new campaigh (that will need all the support it can get) coming out and a haloween special event on top of that.

I bet that leechers in the PVPVE missions are the last thing on their minds at the moment.
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Old Oct 23, 2006, 11:00 AM // 11:00   #25
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I support the activity meter... if the player remains inactive as in uses no skills that target an ally or foe for more than a minute the player instantly suffers a -200 faction penalty for every minute they are inactive. Reason for this is within 5 minutes the player will have lost whatever they would of gain and end up in a net loss position. Easy botters will leave cause seriously who goes back into the green gate area within one minute of the game starting, bam -200 faction gone. Maybe they should increase it... to -650 faction. Easy those who want to play will play those that don't will go elsewhere.
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Old Oct 23, 2006, 11:36 AM // 11:36   #26
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Penalty effect. If character is not entered to any teleportal, goed from any gate after match is started 2 min ago, he will not be able to recieve factions 24 hours, account lose all his currently not spended faction points and is not able to enter competive mission during that time. Once goed from gate this penalty effect dissappear from that match.

Last edited by Clord; Oct 23, 2006 at 11:42 AM // 11:42..
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Old Oct 23, 2006, 12:49 PM // 12:49   #27
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I think it should be you need to deal or recieve a combat attack or spell, whether its hit or miss. Because some on the Kurzick side sometimes just run amber only, rather than fight.
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Old Oct 23, 2006, 01:02 PM // 13:02   #28
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They should implement AFK check in form of a simple question that player has to answer in 20 sec(enough time to finish fight). Question like popping up two small colored squares of random color(chosen from dye set = 10 colors or something) then saying: "Click square with such and such color".

These checks would come up at random 2-5 minute intervals in AB and FA and JQ, other modes don't have such leecher problems. Players failing the check should get booted and their balthazar and luxon/kurzick faction decrease by the amount earned in this round(these numbers are equal for all players on the same side so not much server resources used). This penalty wouldn't hurt players AFKing cos of emergencies, but it would make leeching fail.
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Old Oct 23, 2006, 01:14 PM // 13:14   #29
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Quote:
Originally Posted by Spura
They should implement AFK check in form of a simple question that player has to answer in 20 sec(enough time to finish fight). Question like popping up two small colored squares of random color(chosen from dye set = 10 colors or something) then saying: "Click square with such and such color".

These checks would come up at random 2-5 minute intervals in AB and FA and JQ, other modes don't have such leecher problems. Players failing the check should get booted and their balthazar and luxon/kurzick faction decrease by the amount earned in this round(these numbers are equal for all players on the same side so not much server resources used). This penalty wouldn't hurt players AFKing cos of emergencies, but it would make leeching fail.
that would be sooooo irritating to the non leechers
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Old Oct 23, 2006, 01:25 PM // 13:25   #30
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Not really. A small floating window in the corner, a short click and you are done.
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Old Oct 23, 2006, 01:44 PM // 13:44   #31
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Quote:
Originally Posted by Jeffy Jean
I have a simple solution:

If one does not register a hit on a foe, or uses a skill on a foe or ally, within one minute, the party member recieves a -100 faction penalty.

Of course this may be reworded; however, the point is that if someone enters a battle and leaches, they will suffer a penalty.
A bot spamming orison on himself every 30 sec standing in spawn.

Quote:
Originally Posted by jimmy_logic
I support the activity meter... if the player remains inactive as in uses no skills that target an ally or foe for more than a minute the player instantly suffers a -200 faction penalty for every minute they are inactive. Reason for this is within 5 minutes the player will have lost whatever they would of gain and end up in a net loss position. Easy botters will leave cause seriously who goes back into the green gate area within one minute of the game starting, bam -200 faction gone. Maybe they should increase it... to -650 faction. Easy those who want to play will play those that don't will go elsewhere.
See above. A bot spamming a skill every x seconds.

Quote:
Originally Posted by Clord
Penalty effect. If character is not entered to any teleportal, goed from any gate after match is started 2 min ago, he will not be able to recieve factions 24 hours, account lose all his currently not spended faction points and is not able to enter competive mission during that time. Once goed from gate this penalty effect dissappear from that match.
Leecher plays 1 minute to go through gate, then afks for the rest. Seen it done a lot, they just walk over to portal so it looks like they aren't leeching, but then just stand on the other side of portal.

Quote:
Originally Posted by Linksys
I think it should be you need to deal or recieve a combat attack or spell, whether its hit or miss. Because some on the Kurzick side sometimes just run amber only, rather than fight.
This would ruin bonders. If I saw a bonder I'd just wait for him to be forced to open the gate to get into wand range or get kicked/penalized.

Also dangerous for defensive characters like heal party spammer, or running amber with no enemies around.
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Old Oct 23, 2006, 04:19 PM // 16:19   #32
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Anet could simply hire a few people to go in game and check this out for themselves. Best solution there is. Have their employees spectate the matches, see if all members are moving, keep notes on which characters don't do anything, and act accordingly.
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Old Oct 23, 2006, 06:23 PM // 18:23   #33
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I think something like the screen that pops up when you donate faction to your guild in order to enter the battle would be good. That way they can't set up something to hit enter battle over and over while they aren't there. They would have to type in their character's name, then hit enter battle. They might find a way around it, but I think it would be a step towards making sure they're present at the keyboard for a while.
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Old Oct 23, 2006, 06:53 PM // 18:53   #34
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Yeah, I've done the map thing in both of those too. It doesn't matter whether i say I'm mapping or not, people just get pissed. Thankfully I got GMC and am done with all that.
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Old Oct 23, 2006, 11:10 PM // 23:10   #35
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Quote:
Originally Posted by Kais Unduli
Anet could simply hire a few people to go in game and check this out for themselves. Best solution there is. Have their employees spectate the matches, see if all members are moving, keep notes on which characters don't do anything, and act accordingly.
Hire nothing, I am sure there are plenty of people out there willing to do it freely just to have bots and freeloaders out of the area!
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Old Oct 24, 2006, 01:44 AM // 01:44   #36
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Anet says the leechers aren't a problem because they're not directly hurting anyone. They are a relatively passive presence. They don't steal anyone's drops. They just... stand there. And get rewarded for not only doing nothing, but taking up the space of a player that might have actually been actively helping your team win.

The easiest thing to do would be remove the rewards given to the losing side. The reason there are so many leechers is that, win or lose, they get something out of the fight.

The other option, which I suggested in Sardelac, is that after the battle is over, an NPC is spawned on the map (somewhere the leechers would have trouble setting up a program to run to) which all team members must run/talk to in order to receive their faction reward. As an added bonus, this would also allow 'after the battle' time for those who want to explore the map.
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Old Oct 24, 2006, 06:39 AM // 06:39   #37
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Quote:
Originally Posted by Shadow of Light
The other option, which I suggested in Sardelac, is that after the battle is over, an NPC is spawned on the map (somewhere the leechers would have trouble setting up a program to run to) which all team members must run/talk to in order to receive their faction reward. As an added bonus, this would also allow 'after the battle' time for those who want to explore the map.
most of the ideas to solve this problem (including a lot of my own) are pretty much flawed because it will in some way screw over legit players...

i can't for the life of me see a way that this idea fails. the only reason not to like it is because of the extra time it takes to walk somewhere...

if you've played enough aspenwood, you realize though that an extra 20 seconds waiting before the 10 "no opposing party" messages makes little difference.

thumbs up, shadow of light. if this was a poll, i'd vote that.
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Old Oct 24, 2006, 07:06 AM // 07:06   #38
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I havent Played in aspenwood for awhile...is it still as bad as ever with leechers/leavers etc..?
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Old Oct 24, 2006, 09:49 AM // 09:49   #39
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It seems to be a bit better, but I've heard loud complaints from other players so it might be luck.

Lately I've seen a few of the leechers actually playing and had the opportunity to yell abuse at them. They probably leech during their non-playing times, i.e. when I play, and if I play at odd times I get to see them for real :/
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Old Oct 24, 2006, 09:57 AM // 09:57   #40
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Just finished playing one battle in FA where my kurzick team had 4 leechers. That's half the team. If someone from Anet sees this, please do something.
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